Difference between revisions of "IPA File Format"

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m (typo and one more link, grammar)
m (Apple asks that iTunesArtwork be a PNG and not JPEG as per Tech. QA QA1686.)
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# Create a folder named <code>Payload</code>
 
# Create a folder named <code>Payload</code>
 
# Place your <code>.app</code> folder in it
 
# Place your <code>.app</code> folder in it
# Create a 512x512 JPEG version of your icon
+
# Create a 512x512 PNG version of your icon
 
# Save it as <code>iTunesArtwork</code> (no extension)
 
# Save it as <code>iTunesArtwork</code> (no extension)
 
# Create your <code>[[iTunesMetadata.plist]]</code> and save it
 
# Create your <code>[[iTunesMetadata.plist]]</code> and save it

Revision as of 16:48, 22 March 2013

IPA file icon from iTunes 11

An IPA archive is the de facto way to package applications for iOS. The extension has no official definition, but is commonly called iPhone Application by the iOS community. The file is just a renamed ZIP archive. Although any computer with a ZIP archive reader can extract an IPA, PNG images (e.g. the app's icon files) are typically in a proprietary variant of the PNG format instead of the standardized PNG format, and the application binary is encrypted (DRM) which prevents examination of the binary.

Contents

As an IPA file is just a renamed ZIP archive, its structure is available from PKWARE.

Usage

Apple uses the IPA format for packaging iOS aplications. iTunes can be used to install their contents on a device, provided the included files are signed. Developers can use the IPA format for Ad Hoc Distribution of their apps.

Creation

IPA files are typically created through Xcode, but may be created manually:

  1. Build application
  2. Locate the .app folder
  3. Create a folder named Payload
  4. Place your .app folder in it
  5. Create a 512x512 PNG version of your icon
  6. Save it as iTunesArtwork (no extension)
  7. Create your iTunesMetadata.plist and save it
  8. "ZIP" the contents